-Mentally trying to understand the skill and movement
-Performance inconsistent
-Rapid improvement
-May be steps to the movement
-Cognitive movements are slow inconsistent don’t get results
-Practice stage
-Fewer errors
-Less mental attention required
-Associative movements are more fluid reliable and efficient some parts of movement are controlled some automatic
-Skill is largely automatic
-Can understand and correct errors
-movement are accurate movements are controlled and automatic
-very few if any errors
Whole skill is practising the skill in all its parts mainly for associative and autonomous stage Serial and discrete benefit from part
Part practice step by step Cognitive benfit from this
The amount of practice required for improvement in performance can change based on the individual, sport and stage of learning.
refers to the scheduling of practice sessions. massed practice will lead to greater in practice successful skill execution, but distributed practice will lead to greater skill retention in games or competition.
Blocked practice will lead to faster skill development, but less transfer into game/ competition scenarios.
Random practice leads to more mistakes in training, but better skill retention in competition.