Utilisateur
command, reciprocal, guided discovery and problem solving.
leader is very authoritarian and makes all of the decisions.
coach makes all decisions on drill and activities and students have no input.
good for beginners
ensures safety (javelin)
useful for large or disobedient groups
no flexibility
not useful for high level performers
lacks social interactions sometimes
tedious or unhelpful for creative performers
combination of leader and student input.
the leader may set a drill but allow students to interact and work in groups.
increases communication and social interaction
increased responsibilty
personal development
not good for maintaining discipline levels
ensuring information is interpreted correctly
not good for learners who struggle with communication
a style of coaching will minimal input from coach and majority student lead. the coach simply provides clues or asks questions in support.
enhances creativity
good for high level performers.
independance (they are given a strategy and try and make it work)
not time efficient or the fastest way to learn
lack of motivation can occur if unsuccessful
when there is no input from coach and the student is in complete control.
no limits set by coach, just ideas from students.
very good for creativity
high level performers who have the knowledge can express themselves
higher levels of responsibilty and independance
learning and practicing bad habits
efficiency of time and learning
have to have a level of motivation
a plan of action that improves chances of winning.
usually when applying a tactic/strategy you take into account your strengths and the oppositions weaknesses and consider the correct application of skill in the competitive situation.
Oppostion - example: oppositions players may affect who you select to play against them.
Environment - example: wind, wet surfaces and temp
importance of the game/ pressure
timting of the game/position in the season
pockets - providing options around the D
'down the line'/'the channel'- ensuring the ball travels down the court in a safe and correct manor.
attack/defence split - two people being marked by one person they split freeing up one person
'split in the box' - landing with split legs to gain distance closer to the post.