Utilisateur
to break down the problem into smaller parts that are more manageable and easier to understand
filtering out the information that we dont need
step by step instructions that we dont need
an action that triggers a sequence to resolve a problem
a memory location within a computer program where values are stored
Graphical User Interface, the use is able to choose an option usually by pointing a mouse at an icon
a component of a program that knows how to perform certain action and how to intercat with other elements of the program
The communication between a computer program and its user
Determines which path a program takes when its running
a character that represents a specific mathematical or logical action
The order in which instructions occur and are processed