- Movement execution and initiation of fine motor skills
- Learning consolidation
- Plans and organizes movements based on sensory cues
- the integration of tactile/visual feedback to form a motor response.
- Chunking movements/steps into sequences.
- Chunking or grouping makes info easier to remember
- Response times are usually longer at chunk points.
- If you stimulate the SMA outside a chunk point, the response time is the same.
- If you stimulate the SMA during a chunk point, the 1st movement RT is slower but the chunk point as a whole is recalled faster.
- Internal timing (keeping time to a song)
- Reward Based Learning via vigor and motivation (dopamine)
- Parkinson's Disease ( reduction in dopamine )
- Optimizes Performance: compares the predicted to actual consequences to movements.
- Error detection and correction
- Doesn't inhibit movement
- May cause problems with coordination resulting in clumsy movements
- Connect the spinal cord to the sensory cortex and cerebellum.
- Carry info from sensory receptors
The Dorsal System
The Anterolateral System
The Spinocerebellar Tract
- Connect neurons in M1 to the spinal cord.
- Most fibres cross in the medulla and therefore you have contralateral control of movements.
- is involved in fine motor skill performance
- Postural and proximal limb (shoulder/trunk) control
- Descending connects to the ventral horn
- Ascending synapse in the dorsal horn.
- addresses motor recruitment
- Smallest fibers are recruited first then larger ones in size are added in addition to them.
- The organized relationship between body parts at a specific point in time during skill performance.
- can be constrained by the environment. Patterns of body parts are relative to patterns of environmental objects and events.
- Nicolai Berstein
- There are too many independent aspects of motion and the ways that they can interact.
- There are also many ways to perform a skill = REDUNCANCY
- It processes information
- deals with CNS memory-based mechanisms that control movement
- set movement commands that define movements like a computer.
- Emphasis on the role of information in the environment. and the mechanical properties of body and limbs
- a system in which all the info required to run a movement/system is already present.
- does not use feedback.
- Used for fast ballistic movements
- effective if environment is stable and predictable (controlled)
- Control center initiates instructions which can be updated.
- Execution and completion is based on feedback.
- used for larger slow movements.
AKA "Schmidt's Schema Theory"
A motor program that defines a pattern of movement/class of actions rather than a specific movement.
Can be modified to produce variations of the pattern.
1. Invariant (fixed, unique) features - do not change between performances; Ex. relative timing and relative sequencing
2. Parameters (Flexible Features) - add onto a GMP which can vary between actions. Ex. Movement time/duration, limbs and muscles used.
It gives feedback to the body about external environments in order to coordinate movement.
Cones and Rods
To prepare for tasks based on vision