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SWE TEST 2 Chapter 7 A

Conversion of Requirements to Design

Once the requirements of a project are understood, the transformation of requirements into a design begins.
The requirements addressed the “What?” (what the system is supposed to do, what are the constrains, etc.),

the design addresses the “How?” (how the system is decomposed into components, how these components

interface and interact, how each individual component works, etc.).

This is a difficult step that involves the transformation of a set of intangibles (the requirements) into another

set of intangibles (the design).

Software design first deals with how the software is to be structured—that is, what its components are and how

these components are related to each other.

DESIGN PHASES 1. Architectural design phase:

It is a “macro” view.
• This is a high-level overview of the system is developed.

• The main components are listed, as well as properties external to the components and relationships

among components

DESIGN PHASES 2. Detailed design phase

It is a “micro” view.
• The architectural components are decomposed to a much finer level of detail.

The design phase is divided into two separate parts

1. Architectural design phase and 2. Detailed design phase

Detailed Design comes from

Requirements & Architecture

SOFTWARE ARCHITECTURE

The software architecture of a system represents the design decisions related to overall system structure and
behavior.

• Think about the important modules and how they interact with other modules.

• Architecture helps stakeholders understand and analyze how the system will achieve essential qualities such

as modifiability, availability, and security.

• Architecture serves as a blueprint for a system.

• Every system has an architecture.

• There could be more than one structure.

• The focus is on the interfaces among modules rather than details concerning the internals of each module.

SOFTWARE ARCHITECTURE
Views and Viewpoints

A view is a representation of a system structure. The structure exists whether you represent it or not, and the
view only depicts the structure.

Formally, a view, in software architecture, is a way to portray those aspects or elements of the architecture that

are relevant to the concerns the view intends to address and, by implication, the stakeholders to whom those

concerns are important. (What you see?)

A viewpoint is a collection of patterns, templates, and conventions for constructing one type of view. It defines

the stakeholders whose concerns are reflected in the viewpoint and the guidelines, principles, and template

models for constructing its views. (Where are you looking from?)

Views and Viewpoints
1. Logical/Structural view

Represents the object-oriented
decomposition of a system. This view

shows the system's functionality and how it

is organized into components. It is typically

represented using class diagram.

SOFTWARE ARCHITECTURE Views and Viewpoints
2. Process View

The process view focuses on the system’s
run-time behavior and deals with the

system’s dynamic elements. This view shows

the system's dynamic behavior, such as how

its components interact with each other and

with the environment

SOFTWARE ARCHITECTURE 3. Development View or Implementation
View

The development view depicts a system from the
standpoint of a programmer and is concerned

with software administration.

The implementation view is another name for this

view. It describes system components using the

UML Component diagram. The Package diagram

is one of the UML diagrams used to depict the

development view.

SOFTWARE ARCHITECTURE

SOFTWARE ARCHITECTURE Views and Viewpoints 4. Physical View

The physical view portrays the system from the
perspective of a system engineer. The physical layer, it

is concerned with the topology of software components

as well as the physical connections between these

components. It is also called as deployment view.

It Illustrates the physical organization of the application,

it's about “what code runs in what hardware

". Represents the mapping of the software to the

hardware.

SOFTWARE ARCHITECTURE
Meta-Architectural Knowledge

▪ Although many systems have been developed with many different architectures, several architectures share
common characteristics at many levels.

▪ Meta-architectural knowledge - Comparing system architectures and describing their similarities and

differences.

▪ It is a set of high-level decisions that will strongly influence the structure of the system but is not itself the

structure of the system. The meta-architecture, through style, patterns of composition or interaction, principles

and guidelines, rules certain structural choices out, and guides selection decisions and tradeoffs, among others.

▪ Meta-architectural knowledge serves two main purposes.

o First, it can be used as a starting point for a particular system’s architecture, saving some work and

providing guidance for the final architecture.

o Second, it is an effective communication mechanism for providing a quick idea of the high-level structure of

a system when written in a format like design patterns, architectural styles are also called architectural

patterns.

OFTWARE ARCHITECTURE
The software architecture community has codified this kind of meta-architectural knowledge mainly in three

different ways:

1. Architectural styles or patterns
2. Architectural tactics

3. Reference architectures

Quiz
SWE TEST 2 Chapter 6 C
inglês
Så styrs Sverige (Svår)
EXTENSION
Så styrs Sverige
PHRASAL VERBS
cocktails
recepies
tenta fastighetsvärdering
del 1 andra världskriget
Kaffee's beschreiben
spanska
so prov
fek block 5
hoofstuk 2 deel 2
hoofdstuk 2 deel 1
hoofstuk 1 deel 2
hoofstuk 1 deel 1
hoofdstuk 3 deel 2
hoofdstuk 3 deel 1
hoofdstuk 2 deel 3
Endocrine System
reviews
hr
prov
art consitit
est
nya ord
TD: dommage corporel et lc
Erfolgreiches Organisieren und Führen
unidad 3 QA
soome sõnad (idk kas need oiged)
hoofdstuk 2 deel2
hoofdstuk 2
Ragioneria2
Managmentprozess: strategisches u. operatives Managment: Operative Planung
SWE TEST 2 Chapter 6 A
SWE TEST 2 Chapter 5 B
Spanska glosor V.13
SWE TEST 2 Chapter 5 A
2. PuG Schulaufgabe am 26.03.2026
Ragioneria
fek block4
svenska (danska) glosor
diritto
hamanities
Cirugia
cirugía general
Micrb 265 lec 10
Micrb 265 lec 9