a mirror whose reflection surface is a segment of the inside of the sphere
create images that are not the same size as the object
the distance from the mirror's surface to the center of curvature of the mirror
the point halfway between the center of curvature and the center of the mirror
different sizes and types of images as you move the object towards the mirror
the amount of curvature of the mirror and the distance between the object and the mirror
when rays of light actually pass through a point on the image, they can be projected onto a board or screen
when rays of light appear to come inside /behind the mirror
always inverted/upsidedown and always form in front of the mirror
always upright and behind the mirror
a mirror whose reflecting surface is a segment of the outside of a sphere
a wider feild of view, objects are closer than they apear (rear view mirrors)
virtual, upright images that apear smaller
create an image of objects that are reflected with concave and convex mirrors
1) Line A from the tip of the head, straight to mirror
2) Line B from where Line A hits the mirror through F point
3) Line C from head thru focal point to mirror
4) Line D from where Line C hits straight thru line B
1) Line A from the tip of the head, straight to mirror
2) Line B from where Line A hits the mirror through F point
3) Line C from head thru focal point to mirror
4) Line D from where Line C hits straight thru line B
Same except it goes over on the other side of the mirror
two or three