The “game” of politics entails different arenas with competing and cooperating actors in an institutional setting against a socio-economic, cultural and legal background.
Policy Subsystems are the geographical area, the policy issue, institutions and policy actors.
Actors are (groups of) individuals who participate in policy processes and whose preferences will ultimately determine the policy choice.
Key features are shared ideas or interests, acting in concert and often organized.
Institutions are rule-bound entities. They can have formal rules or informal rules. Institutions explain why certain things happen, and constrain how actors can act.
Formal institutions are the sets of legal rules.Informal institutions are about ideas and practices. Informal institutions include world views, beliefs, norms, ideologies, and standard operating procedures.
Decision-making power, Avoiding formal decision, Influencing individuals’ beliefs.
Measurable and visible power that can be measured and empirically observed.
A non-decision (where there is a lot of uproar, but no policy made on the issue) and mobilization of bias (= on an institutional level, shaping the lense of how public policy issues are seen [what is a political issue and what is not)
Ways to influence other people are information flows (tobacco advertisement) and societalization (the majority believes something so you start believing in it too because we live in an interconnected relationship with each other)
Context (institutions and structures).
The institutions constrain and enable a president. Structures, like laws and cultural norms, get power on a micro and macro level.
Foucault’s Governmentality means that the intentional part of actors is not the only way power is used. Structure and structural ideas can use power in society without anyone being intentional. This leads to people practicing self-discipline and constraining themselves to the structural roles.
1) From Sovereign State to Multi-Level Government
2) From Government to Governance