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SWE TEST 2 Chapter 5 B

Crystal Method Developed by

Alistair Cockburn

Crystal Method is based on two fundamental assumptions:

• Teams can optimize workflow - Team members can and should work together to develop the optimal
workflow process for each project.

• All projects are unique - Every project is different from others and requires some specific methods and

strategies. Since all projects are unique and constantly changing, the tools and processes needed vary

project by project. It should therefore be up to a project’s team to determine which methodologies to use

Crystal Method
Every project is a game, and we need to

make a strategy to win the game.

Crystal methods focus on:-

1. People involved
2. Interaction between the teams

3. Community

4. Skills of people involved

5. Their Talents

6. Communication between all the teams

Crystal Method Properties

1. Frequent delivery
2. Reflective Improvement

3. Osmotic Communication

4. Personal Safety

5. Focus

6. Easy Access to an Expert User

7. Good Technical environment & frequent integration

Suitability of the Crystal method depends on three dimensions

1. Criticality
2. Team size

3. Priority

1) Life (L)

which are malfunctions that can cause physical harm to a person, or possibly loss of life

(2) Essential money (E)

which are malfunctions that may cause loss of money essential for the organization’s
survival

(3) Discretionary money (D)

which are malfunctions that may cause loss of money but are not essential for the
organization’s survival

(4) Comfort (C)

which are malfunctions that do not cause measurable monetary loss and yet still decrease comfort and pleasure to the users.

Criticality

Gauged by the losses that a malfunction would cause and the level of potential damage the system can cause if it
does not perform as designed. How imperative are the results of the project? Is it life or death?

Team size

• Determined by the number of team members working in the project
• that project size is not measured in lines-of-code or function points but by the number of developers

Priority

Measured by the time pressure on the project.
Where does the project rank? Is it a higher priority than other work?

Scrum is an agile development methodology used in the development of Software based on

n iterative and
incremental processes

Scrum is a management framework that teams use to

self-organize and work towards a common goal

Why is it called Scrum?

It is inspired by a scrum in the sport of rugby.
In rugby, the team comes together in what they call a scrum to work together to move the ball forward

Scrum Roles

Product Owner
Scrum master

Scrum Team

Product Owner

The product owner represents the customer’s best interest. The Product Owner focuses on ensuring the
development team delivers the most value to the business. They understand and prioritize the changing needs of

end users and customers.

Scrum master

This person is a facilitator, responsible for arranging the daily meetings, improving team interactions, and
maximizing productivity. The Scrum Master oversees keeping Scrum up to date, providing coaching,

mentoring and training to the teams in case it needs it.

Scrum Team

They are a group of professionals with the necessary technical knowledge who develop the project.

Artifacts defined by Scrum are specifically designed to

maximize transparency of key information so that everybody has the same understanding of the artifact.

The following artifacts are defined in Scrum Process
Framework -

1. Product Backlog
2. Sprint Backlog

3. Burn-Down Chart

4. Increment

Scrum Artifact1. Product Backlog:

An ordered list of all the remaining requirements or user stories for a product. The product owner prioritizes and orders the
requirements. Everybody can see what still needs to be done overal

Scrum Artifact 2. Sprint Backlog

It is the list of tasks that need to be done for the current sprint. Tasks here are broken down, so developers know exactly what
to do. Rather than tasks being assigned, developers choose their next task based on the sprint backlog and their skills.

Scrum Artifact 3. Burndown chart

A frequently updated publicly displayed chart showing the remaining log in the current sprint backlog. This is the project
status chart that is used in the daily scrum meeting. The burn down chart starts with all the work that is yet to be accomplished

and highlights how much work is remaining

Scrum Artifact 4. Increment

The sum of all requirements implemented in this sprint and all previous sprints.

Scrum Process Framework can be viewed by means of a sequence of events and the corresponding artifacts.
The Scrum events are time-boxed events. That means,

in a project, every scrum event has a predefined
maximum duration. These events enable transparency on the project progress to all who are involved in the

project.

Scrum Events

❑ Sprint Planning
❑ Daily Scrum Meetings

❑ The Sprint Review

❑ The Sprint Retrospective

Sprint

A sprint (also called an iteration) is the basic unit of development in Scrum. The sprint is a time-
boxed effort; that is, it is restricted to a specific duration. The duration is fixed in advance for each sprint and is

normally between one week and one month, with two weeks being the most common. A new Sprint starts

immediately after the conclusion of the previous Sprint

Sprint Planning

The work to be performed in the Sprint is planned in the Sprint Planning Meeting. During sprint planning, the
product owner and the team decide on what will be implemented during that sprint.

Daily Scrum

The development team meets for 15 minutes (or less) every day of the sprint to inspect progress toward the
sprint goal. They describe for each other how their own work is going, ask for help when needed, and consider

whether they are still on track to meet the sprint goal. This is a short meeting in which team members synchronize,

make sure they are on-track, and ask for help if needed. 25

❑ Sprint Review

The Sprint Review takes place after a Sprint ends. The Sprint Team meets with stakeholders to show what they
have accomplished and get feedback. During Review, the Product Owner explains what planned work either was

or was not completed during the Sprint. The team then presents completed work and talks through what went

well and how problems were solved

Sprint Retrospective

The final event in the Sprint is the Sprint Retrospective. This is when the Scrum Team reviews what could be
improved for future Sprints and how they should do it The Sprint Retrospective is held after the sprint review at the

end of each sprint. It offers the team an opportunity to inspect itself and create a plan for improvements to

be enacted during the next Sprint.

26

Kanban is a highly

visual system

In Kanban he production or development process is broken down into individual tasks
which are each represented by a (usually colorful and often color-coded) card. The system’s name is derived from

its visualization mechanism

with “Kan” meaning signal and “ban” card in Japanese.

Kanban Method - Core practices of Kanban

1. Visualize the Workflow
2. Limit Work in Progress (WIP)

3. Manage Flow

4. Make Process Policies Explicit

5. Implement feedback loops

6. Improve Collaboratively (Using Models & the Scientific Method)

Open-source software development is the process of developing open-source software. The software is developed and
distributed along with its source code, thus making it publicly accessible. Now, as it is available with the distributed license,

it permits the other programmers to

use, modify and share the open-source software. During the open-source software
development, the programmer can add or fix a part of the software in order to make the software work properly.

Similarities between Open source & Agile methodology

1.Small releases
2.Informal, written

communication using Internet

tools

3.Customer availability

4.Continuous integration

5.Shared vision

Differences between Open source & Agile methodology

Open Source
Larger teams

Communication is often Asynchronous

Large scale Projects

VS

Agile

Smaller teams

Communication is Synchronous

Small scale Projects

DevOps is a

practice that allows a single team to manage the entire
application development life cycle: development, testing, deployment, and monitoring.

DevOps - Core elements

✓ Cultural: open mindedness and integration of information with mutual trust among all stake holder groups, including the
users.

✓ Automation: implementing and using high level of tools and automation, especially for CI/CD and testing.

✓ Lean: much like Kanban, minimize the WIP and applying lean principles to improve efficiency and speed across all aspects

of the product life cycle.

✓ Measurement: monitoring the overall system with key metrics for development, test, delivery, support, quality, user opinion,

value, etc.

✓ Sharing: free flow of information and knowledge along with sharing of responsibilities across all groups of development,

delivery, and operations.

Advantage(Pros) of Agile Method

✓ Frequent Delivery
✓ Face-to-Face Communication with clients.

✓ Efficient design and fulfils the business requirement.

✓ Anytime changes are acceptable.

✓ Fast results and usable systems

✓ Low cost and low complexity

Disadvantages(Cons) of Agile Model

o Not scalable:
Agile processes have been used by relatively small teams. Many projects are too big or too critical to be developed with Agile

methods.

o Heavy reliance on teamwork:

Not all people are able to work well in teams. Often, one bad member can destroy the cohesiveness of the entire team.

o Reliance on frequent access to customer:

Agile methods need frequent feedback from the customer. Not all customers are willing or able to provide this level of

cooperation and feedback. Without customer feedback, Agile methods are not able to validate requirements or adapt to change.

o Cultural clash:

Many XP practices clash with accepted software engineering wisdom, or with common management techniques. Performance

evaluations, for example, are harder to perform in XP because the work is done in pairs, and the code is owned by the whole

team.

Quiz
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