a quantity requiring a number only to describe them
a quantity requiring a number (magnitude) and a direction
bolded/underlines
scalar bc just number
place relative to referance point (zero)
in metres
vector
change in position
has magnitude and direction
thus vector
final pos minus og pos
rate of change of distance
how far travelled per unit of time
scalar
distance travelled/time taken
rate of change of displacement
change in position per unit of time
vector
displacement/time taken
gives indication if how fast smt is moving at a moment in time
an indicatiok of how fast smt is moving over an interval of time
during which the instantaneous speed/velocity has likely changed
thus avg
m/s or km/h
to find each from each you divide or multiply by 3.6 (m/s to km/h is x3.6)
rate of CHANGE of velocity
change per unit of time
triangle velocity/ triangle time
thus its a vector
stationary (zero velocity)
moving w/ constant velocity (zero accel)
or accelerating uniformly/constantly
s= displavement between initial/final position (metres)
u= initial velocity (ms^-1)
v= final velocity (ms^-1)
a=acceleration (ms^-2)
t= time between initial/final pos (s) (only scalar one)
a=triangleV/triangle t
also = v-u/t
or v=u+ut
Vavg= s/t
or Vavg= (u+v)/2
so s/t=(u+v)/2
therefore s=((u+v)t)/2
area=s=𝒖𝑡+1/2 𝒂𝑡^2
Since 𝒂=∆𝒗/𝑡 so ∆𝒗=𝒂𝑡:
𝒔=𝒖𝑡+1/2×𝑡×𝒂×𝑡
therefore s=ut+1/2a(t)^2
𝒖=𝒗−𝒂𝑡
thus 𝒔=𝒗𝑡−1/2 𝒂𝑡^2
𝑡=(𝒗−𝒖)/𝒂
therefore 𝒗^2=𝒖^2+2𝒂𝒔
9.8ms^-2 downwards
